CONN BURANICZ

TOOLS - SHADERS - CODING
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    SUPER MARIO SUPER SHOW
    SUPER MARIO SUPER SHOW
    Fan Project being developed in Unity
    PROCEDURAL LIGHTNING
    PROCEDURAL LIGHTNING
    Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes
    2.5D RAYCAST ENGINE
    2.5D RAYCAST ENGINE
    A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C
    SURFACE SHADERS USING RENDER BUFFERS
    SURFACE SHADERS USING RENDER BUFFERS
    Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
    DONKEY KONG RIG
    DONKEY KONG RIG
    Maya 2015 Character Rig
    HLSL POST PROCESS WATER
    HLSL POST PROCESS WATER
    HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
    2D ART TO 3DSMAX AUTOMATION
    2D ART TO 3DSMAX AUTOMATION
    Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax
    OCEAN SIMULATION
    OCEAN SIMULATION
    Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
    DISSOLVING SHADER
    DISSOLVING SHADER
    Unreal 4 Material for spawning Characters in and out
    VERTEX PAINT SWAY SYSTEM
    VERTEX PAINT SWAY SYSTEM
    3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game
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