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CONN BURANICZ
TOOLS - SHADERS - CODING

2.5D RAYCAST ENGINE
A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C

SURFACE SHADERS USING RENDER BUFFERS
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process

DONKEY KONG RIG
Maya 2015 Character Rig

HLSL POST PROCESS WATER
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals

2D ART TO 3DSMAX AUTOMATION
Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax

OCEAN SIMULATION
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++

DISSOLVING SHADER
Unreal 4 Material for spawning Characters in and out

VERTEX PAINT SWAY SYSTEM
3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game
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