CONN BURANICZ
TOOLS - SHADERS - CODING
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SUPER MARIO SUPER SHOW
Fan Project being developed in Unity
PROCEDURAL LIGHTNING
Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes
2.5D RAYCAST ENGINE
A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C
SURFACE SHADERS USING RENDER BUFFERS
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
DONKEY KONG RIG
Maya 2015 Character Rig
HLSL POST PROCESS WATER
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
2D ART TO 3DSMAX AUTOMATION
Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax
OCEAN SIMULATION
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
DISSOLVING SHADER
Unreal 4 Material for spawning Characters in and out
VERTEX PAINT SWAY SYSTEM
3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game
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