CONN BURANICZ

TOOLS - SHADERS - CODING
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    SUPER MARIO SUPER SHOW
    SUPER MARIO SUPER SHOW

    Fan Project being developed in Unity

    PROCEDURAL LIGHTNING
    PROCEDURAL LIGHTNING

    Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes

    2.5D RAYCAST ENGINE
    2.5D RAYCAST ENGINE

    A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C

    SURFACE SHADERS USING RENDER BUFFERS
    SURFACE SHADERS USING RENDER BUFFERS

    Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process

    DONKEY KONG RIG
    DONKEY KONG RIG

    Maya 2015 Character Rig

    HLSL POST PROCESS WATER
    HLSL POST PROCESS WATER

    HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals

    2D ART TO 3DSMAX AUTOMATION
    2D ART TO 3DSMAX AUTOMATION

    Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax

    OCEAN SIMULATION
    OCEAN SIMULATION

    Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++

    DISSOLVING SHADER
    DISSOLVING SHADER

    Unreal 4 Material for spawning Characters in and out

    VERTEX PAINT SWAY SYSTEM
    VERTEX PAINT SWAY SYSTEM

    3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game