

CONN BURANICZ
TOOLS - SHADERS - CODING




INTRODUCING CONNTENDO
A couple years ago, if you told me that I could write my own emulator...I wouldn't of believed it, but I've created Conntendo; an NES Emulator created in C++ and using the SDL2 API!
An executable of Conntendo v2.0 is available for download.
I've released the entire source code; available on GitHub.
FEATURES
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Plays over 90% of the NES library
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Savestates for instantly saving and loading game
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Customizing Keyboard and Joystick Input
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Dev Features; Nametable Viewer, Disabling Background, etc
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Graphics Options; several Palettes, Scanlines, Non-Integer Scaling, etc
MAPPERS
The following Mappers are currently implemented in Conntendo;
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Mapper 0: Stock NES Hardware
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Mapper 1: MMC1
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Mapper 2: UxROMs
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Mapper 3: CNROMs
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Mapper 4: MMC3
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Mapper 5: MMC5
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Mapper 7: AxROMs ( Rare Ltd Games )
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Mapper 9: MMC2 ( exclusively for Punch Out )
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Mapper 10: MMC4
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Mapper 11: Color Dreams
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Mapper 25: VRC4 (only partially functional)
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Mapper 66: GxROMs
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Mapper 69: Sunsoft FME-7