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Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax. Written for LeapTV games
Maya 2015 Character Rig
3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game. My first Vertex Painter Pipeline
Experinmental pipeline for auto rigging 2D or 3D Characters through Photoshop. 2015