CONN BURANICZ

TOOLS - SHADERS - CODING
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    HLSL POST PROCESS WATER
    HLSL POST PROCESS WATER
    HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
    PROCEDURAL LIGHTNING
    PROCEDURAL LIGHTNING
    Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes
    SURFACE SHADERS USING RENDER BUFFERS
    SURFACE SHADERS USING RENDER BUFFERS
    Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
    DISSOLVING SHADER
    DISSOLVING SHADER
    Unreal 4 Material for spawning Characters in and out
    OCEAN SIMULATION
    OCEAN SIMULATION
    Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
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