CONN BURANICZ
TOOLS - SHADERS - CODING
ABOUT
PROJECTS
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HLSL POST PROCESS WATER
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
PROCEDURAL LIGHTNING
Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes
SURFACE SHADERS USING RENDER BUFFERS
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
DISSOLVING SHADER
Unreal 4 Material for spawning Characters in and out
OCEAN SIMULATION
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
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