DONKEY KONG RIG 2015

I rigged this character over the course of two weeks.  I took the mesh from “Donkey Kong Country Returns” on the Wii.  The mesh itself has less than 5,000 Tris, so the polycount brought a nice challenge for how far I can push the rig!

Donkey Kong was created in Maya 2015 and includes standard biped features;

  • IK/FK Controls

  • Squash and Stretch

  • IK/FK Auto-Snap

  • Parent Switching