DONKEY KONG RIG 2015
I rigged this character over the course of two weeks. I took the mesh from “Donkey Kong Country Returns” on the Wii. The mesh itself has less than 5,000 Tris, so the polycount brought a nice challenge for how far I can push the rig!
Donkey Kong was created in Maya 2015 and includes standard biped features;
Squash and Stretch