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CONN BURANICZ
TOOLS - SHADERS - CODING
DONKEY KONG RIG 2015
I rigged this character over the course of two weeks. I took the mesh from “Donkey Kong Country Returns” on the Wii. The mesh itself has less than 5,000 Tris, so the polycount brought a nice challenge for how far I can push the rig!
Donkey Kong was created in Maya 2015 and includes standard biped features;
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IK/FK Controls
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Squash and Stretch
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IK/FK Auto-Snap
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Parent Switching


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