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CONN BURANICZ
TOOLS - SHADERS - CODING
PROJECTS
PROJECTS ANCHOR

2.5D RAYCAST ENGINE
A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C

NES EMULATOR
Nintendo Entertainment System Emualtor for PC. Built with C++ and SDL2
PIPELINE
PIPELINE ANCHOR

DONKEY KONG RIG
Maya 2015 Character Rig

2D ART TO 3DSMAX AUTOMATION
Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax

VERTEX PAINT SWAY SYSTEM
3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game

PHOTOSHOP TO RIG
Experinmental pipeline for auto rigging 2D or 3D Characters through Photoshop

HLSL POST PROCESS WATER
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals

SURFACE SHADERS USING RENDER BUFFERS
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process

DISSOLVING SHADER
Unreal 4 Material for spawning Characters in and out

OCEAN SIMULATION
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
VISUALS
VISUALS ANCHOR
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