CONN BURANICZ
TOOLS - SHADERS - CODING
ABOUT
PROJECTS
PIPELINE
VISUALS
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PROJECTS
SUPER MARIO SUPER SHOW
Fan Project being developed in Unity
2.5D RAYCAST ENGINE
A recreation of a Wolfenstein-style raycast rendering system using SDL2 and ANSI C
NES EMULATOR
Nintendo Entertainment System Emualtor for PC. Built with C++ and SDL2
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PIPELINE
DONKEY KONG RIG
Maya 2015 Character Rig
2D ART TO 3DSMAX AUTOMATION
Photoshop and 3DSMax Toolset for exporting large PSDs into hundreds of TGAs and reassembling them in 3DSMax
VERTEX PAINT SWAY SYSTEM
3DSMax Toolset for auto-painting vertices and visualizing 1:1 between software and in-game
PHOTOSHOP TO RIG
Experinmental pipeline for auto rigging 2D or 3D Characters through Photoshop
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HLSL POST PROCESS WATER
HLSL and C++ in Proprietary Engine to create Perspective-Correct Water Visuals
PROCEDURAL LIGHTNING
Unreal 4 Procedural Lightning Effect for Gameplay and Cutscenes
SURFACE SHADERS USING RENDER BUFFERS
Unreal 4 Materials that create complex visuals during the Base Pass rather than Post Process
DISSOLVING SHADER
Unreal 4 Material for spawning Characters in and out
OCEAN SIMULATION
Unreal 4 Realtime interactive ocean through Material, Blueprint, and C++
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VISUALS